MetamorphoDice, or just MorphoDice, is a random transformation generator (RTFG) system. Covering most forms of TFs in some way or another. This system is generally attached to a role-play with a partner, friend, or foe. Take turns changing each other and reacting. Go see just what kind of chimera you will become!

MetamorphoDice was originally conceived as a pen & paper game. That version can be found on my FurAffinity Here! While there is some novelty to it, MetamorphoDice Online features balances, improvements, and quality features for an overall better experience.

MorphoDice follows a simple structure. A standard player turn starts a roll on the Change Focus table. The focus then determines what is rolled next or not, then that might require another roll and so on until there are no further rolls. The result of all rolls is the design for the resulting TF. A change is never exact, only narrowed down, so player influence still plays a part in the process for some unique and fun changes. For example:

Focus: Physical Change → Type: Replace → Part: Head & Species: Reptile

Thus resulting in a reptile based TF for ones head. It is up to the player to take it how they will. Maybe a crocodile head or a snake head. Maybe just change up the eyes and tongue to be a chameleon's? The possiblities are endless. There are mental changes too and even the chance to remove, enlarge, or change others genders. You might have to get creative with some results.

MetamorphoDice Online rolls a complete turn through hitting the Roll Turn button in the lower right. Furthermore, every table has options that can be set (see Set Up) for table customization. Enabling extra species or special options can spice up the avalible changes. Changes to who? Well that depends on the amount of players. Check Formats below.

Depending on the number of players, there's multiple ways to play.

1-on-1: is the intended and classic way to play. Each players turn enact and describe said change onto their partner. Time taken between turns to explore or react to changes. Players repeat until a turn/time limit is reached, a player submits, and/or any other custom rules are broken.

Solo Play: is best with a turn limit or special restrictions. Generally trying to see if you can survive the changes or succumb to them. Maybe use it to create a new OC or just as a creative excersice. Muck about and get ideas.

Party Play (3+ players): got a full set? Go round robin style. When everyone completes their turn, shuffle the order!

Influencer (Variation): Annoyed at certain changes? Want some control over what's rolled but not completely? Every turn, have the player gain 3 or more ratio points. Every point can be added to an option to make it more likely to happen.

Completely Changed (Variation): Want to ensure that all players are completely changed and avoid repeats? Set it to be only physical changes and roll. Whenever a player's body part is changed, disable that body part from the table. Go until every body part is changed into some creature or another.

Full Tour Chimera (Variation): So you want to be some crazy monster hmm? No two parts exactly alike? Can do! You just need to disable said species every time that one is rolled. That way you won't repeat parts. If combined with completely changed, you'll enevitably become a chimera for sure!

Each table has a general focus of some kind. Firstly, every table has a series of options. Each option can be enabled. Also, the higher the ratio, the more likely that is to be picked (see Set Up for more info). All turns start on the focus table.

Change Focus: Determines the overall kind of transformation. Generally if it is a physical change or a mental change. Physical changes should be self explanatory, generally changing someone physically. Mental changes more so focus on a hypnotic like effect related to a body part. For example, a mental change in relation to a butt might make someone shake their booty more or get fixated on other people's behinds. You might also add a body part to the next roll or maybe... nothing happens. There's more effects you can enable too.

Type:The type of transformation envoked. Types indicate the kind of physical impact to be left on your body. Such as will it grow or reduce the size, maybe even remove or add a limb? But more then that, it determines if you just have your head gets switched with a monkey's.

Body Part: Which body part is going to recieve the change. Pretty straighforewards.

Species: What kind of change happens. Will you get a dog or cat tail? Maybe the tongue of a frog or muzzle of a horse. Stuff like that. There's extra species tables that can be turned on for more fun.

It is important that player's accomodate to personal tastes to prevent unwanted rolls from happening or the frequency of them occuring. Player tables do not need to match. Each table has several features for handling this.

Enabled: When checked, the affect is possible to roll on. Disabling it is as simple as clicking it again.

Ratio: Think of it like the number of times it shows up on a dice. The higher the ratio, the higher the odds of rolling it. Setting this to 0 will act like it being disabled, though it is recommended to disable instead. Note: Multiple high numbers can slow site or roll.

Table Buttons: Below the table heading are 5 buttons to help with games. Be it table adjustments or single rolls.

  • Roll: Does a single roll for the table. Good for just rolling a species or body part.
  • Enable & Disable: Check or uncheck all table options respectively.
  • Reset: Restores the table back to an intended game of MetamorphoDice. All tables can be reset with the Reset All button down below.
  • Randomize: Randomizes the tables. The randomizer has a 50% chance to check options & gives all options a ratio between 1-9.

Folding Tables: Tables can also be opened or closed by clicking on the heading. For easy navigation or seeing all options at once, there's an open/close all button near Roll Turn that affects all tables.

Again, Metamorphodice is best played in a roleplaying session revolving around transformations and such. Though figuring out how to best do this... well that can be up in the air. Get creative and have some fun! Though, if you want some common ideas or premises I've got you covered~ ;p

  • Card Bored Game: Some friends just happen to find this old board game in the attic. One covered in dust that loosely reads 'MetamorphoDice'. Well, it's entertainment at least. The rules are simple. Go around the board and pull cards. Cards that give cryptic riddles or images of events soon to occur to the players. Will they finish the game and turn back? Or lose themselves to the cards clutches!
  • MagicmorphoDice: A magic spell gone wrong. And now... well things are changing. Let the changes that consume you be the results of your rolls. As the magic slowly envelopes you from moment to movment.
  • Potion Panic: Make some special brews. Before anything, players stockpile potions crafted through rolls. Then, when the interactions start, players can toss and use potions on either themselves or others to gain upper hands. Maybe even proceed through a dungeon together!
  • Splice & Dice: A scientist, a test subject, and a ray gun with different DNA beams. It might not be ethical... but for the sake of science one must test! For the future! Even if it means the subject becomes a docile cow.
  • MetamorphoDepot: It is a curse! Whenever the curse is triggered, take a roll and hope for the best. Perhaps there's a way to break the curse before it is too late?

Even with fate in the hands of dice, there's still some thought and input needed. This is especially true when dealing with unique combos. Here's some examples and tips to help out for specific instances.

Standard Game Example:

    Round 1
  • Player Y & Z are playing with each other, 1-on-1. Player Y goes first and rolls Physical Change. Looking at next roll, they roll a change Type of insert/replace. They must then roll a body part, arm(s) in this case, and a species, Felines in this case. Y has thus decided to change Z's arms to lion paws. It is now player Z's turn.
  • Z rolls a Target+ and thus rolls a body part, being Lower Torso. Z ends their turn here. Since all players have gone, round 1 is now over.
  • Round 2
  • Y rolls a physical change -> Replace/Insert -> Head(s) -> Reptiles and gives Z a lizard head. Z's turn.
  • Z rolls something similar, physical change -> Replace/Insert -> Arm(s) + Lower Torso (Target+ last turn) -> Felines. Z gives Y an orange cat tail and black cat paws. It is now Y's turn.
  • Round 3
  • Y rolls Nothing and ends up forgoing their turn.
  • Z rolls physical change -> Add/Expand -> Head(s) and decides to lengthen Y's tongue out longer. Perhaps as revenge for the lizard head.
  • Both players repeat this process, going through multiple rounds until they reach a round limit or some other agreement is made.
Physical Change Help:
  • Same Target+: Due to how target+ works, you might roll the same target twice. For example you might get Expand & Arm + Arm. In expand or reduce cases, you can double the growth, double the size, or increase size and growth. So give them 4 arms, 4xs size, or 2 arms and a size increase to all arms. This is much harder when it comes to Species & Double target. However here's some tips. A.) Half & Half: For targets like limbs, you can give each limb a different animal. Say Avian & arm+arm, you can give someone a flamingo wing and a swan wing. B.) Were-Shift: Perhaps instead and weirder, one's body can swap between animals. Like say flipping back and forth between having the legs of a horse then suddenly getting a growth spurt with the legs of a giraffe. C.) Exagerate or Feralize: Instead, exagerate the effects. Emphasis it more and make it seem maybe more feral. More animalistic.
  • Extras & Reduce or Expand: Depending on how you wish to treat this, there's some extra stuff you can do. If the target has accessories or clothes on, you can remove or expand their outfits. Make it a tight squeeze or make their nose ring larger. You can also effect tattoos and birthmarks. Things like amount of eggs in one's belly can be increased too. Even the size of said eggs. Any sort of playful toys too are impacted.
Mental Change Help:
  • General Mental Changes: At first, it might be a daunting task. Mental change related to Arms or Back or Genitals? But, there's actually a lot you can do. Generally there are 4 forms you can inflict. Limitation & Restriction, Attraction & Sensativity, Mindset & Viewpoint, and Command & Trigger. Restriction is disallowing something. Such as being unable to walk or pick things up. Prevent them from getting sexual satisfaction, etc. Attraction makes an activity more sensative or more enticing. Such as wanting someone's breasts or wanting ones own butt touched and increasing sensativity. Mindset changes a person's mind or view on something. Make them gothic, bimbo, or smart. Command are like the prior 3 but have a condition attached. Providing a command or trigger that they are bound to. Such as commanding them to walk here to there or hearing a certain word to switch them from having a brain to talking chicken. There's plenty more besides and between.
  • Mental Change & Torso: Here's some additional ideas one can do. Force various poses or postures onto the target. Such as effeminite walks or T-posing on command. Can also force sensations like psuedo-tempurature to make them feel hot or cold. Or can send phantom sensations to make them shiver or wiggle. Being extremely mean, cause a permenant annoying itch that you just can't reach!
  • Mental Change & Head:
  • Is a really powerful combination. Allows for full mindset changes. Turn them dumber, smarter, crave this or that. Cowboy, Surfer, Princess, Goth, Shyboi, Lusty, and so on. As well as influence what language the player can speak or if they even understand any language.
  • Mental Change & Extras: There's generally three ways to go about this. Item dependancies, psychics, and reality bending. Item dependancies may be something like requiring to wear a collar or have in a sexual toy to do certain activities. Be it able to speak only while wearing a collar or mearly touching a plush toy makes them fall assleep. Psychics gives the player PSI powers. Be it telepathy, pyrokinesis, levitation, ghost sense, and so on. And the most powerful being changing reality mentally. Such as completely replacing the players name in everyones mind. Or making everyone view the player as a male or female despite what current gender they have.

    v2.1
  • Released to public on FA
  • More instructional info added
  • On first load, the sidebar will be opened
  • Fixed a bug with Expand & Reduce options
  • Light/Dark Mode saves on page refresh
  • Updated Donation page
    v2.0
  • Added Light Mode
  • Added Influence to Change table
  • Added missing examples to Bonus Species
  • Added more game variants to General Rules
  • Added RP Ideas
  • Further display changes (both PC & mobile experience)
    v1.9:
  • Display changes (for mobile experience)
  • New Logo
  • Threw in old moprhodice as bonus (found in credits)
    v1.8:
  • Fixed Text graphics glitch
  • Added Reset, Open/Close, Enable/Disable all tables button
  • Removed To Top button
  • Added Bonus Table
  • Added more tooltips
  • Rewrote sidebar information
  • Visual Changes
  • Attempted to improve mobile experience
    (Potential) Future Updates:
  • % Rates
  • Import/Export Tables
  • Pre-existing Table modes
  • More Options
  • (Unlikely) Custom Options

  • Justthepulp (Me): Main Creator, Site Programmer, & Game Designer
  • Anonymous Friend: Co-creator
  • Mooruk: Site Hosting, Programming Advisor, & Species Suggestions
  • Mooruk's Anonymous Pet: Site Name
  • Jaffa: Suggestions & Species Balance
  • Lotta: Testing
  • Serra: Species Suggestions
  • Special Thanks: A game called Chimera which this is inspired from.
If you like this project, feel free to Donate Here! BONUS! If you want to play an earlier build of MDO Click here!

The following buttons will affect all tables on the page! You will have to remake custom tables from scratch.

MetamorphoDice Online v2.1

Created by JustthePulp

Say hello to MetamorphoDice Online! A random transformation generator (RTFG). It's a fair bit in-depth but as a quick overview: Every table has a series of options. You start rolling on the focus table and proceed. The rolls combine to generate a general idea for a transformation. Be it a physical change that gives you frog legs, mental changes that impact your thoughts, or even growths or shrinking your body for further fun. You can enable or turn off different options on each table or increase the ratio to make those appear more often when you roll. You can even turn on bonus species tables at the bottom. Everything is handled by the roll button in the bottom right corner.

For more information, help, & tips check out the left side bar for more information.

Enabled Ratio
FocusFocus determines the field of transformation applied.
Impact Next Roll
Enabled Ratio
TypeType generally has to do with how the changes affect what is currently there.
Effect Next Roll
Enabled Ratio Body Part Includes
Enabled Ratio
SpeciesThis should cover most species. There may be overlap... but feel free to abuse it.
ExamplesNot all animals are listed of course, might want to some research for some interesting ideas.
Enabled Ratio Species/Races Examples
Enabled Ratio Species/Races Examples
Enabled Ratio
Region/TypeIt is not recommened to have both enabled.
ExamplesIt's recommended you know pokemon or have a pokedex nearby to really see you options.
Enabled Ratio Monster Types
ExamplesHonestly most of the notable monsters are listed as examples, though there are a few left out. Most monster variations (like Silver Rathalos, Seething Bazelgeuse, Soulseer Mizutsune) fall under their base's monster type.
Enabled Ratio
Species/RaceMostly from videogames or media.
Examples