MetamorphoDice, or just Morphodice, is a random TF generator. Transformation (TF) is the act of turning one thing to another, in this case you! ... Or a partner or enemy or whomever. Morphodice covers various different kinds of TF, including Species TF, Gender TF, Size Changes, Additional Body Parts, and more! Too much? You can enable or disable changes as you see fit!
This version you're playing is Metamorphodice Online. An improved version of the pen & paper Metamorphodice.
MetamophroDice basically a dice table tree. You roll on a table to gain some context and then move onto the next table (or not). Your rolls progress until you cannot roll. Rolls start on the Focus table. Depending on what is landed on, it'll move onto another table while carrying over context. When rolling ends, so too does the turn. Combining the context of each table informs the transformation for that turn. A TF is never exact, only narrowed down. Most outcomes will still require some interpretation or player choice.
Morphodice does all this automatically with the 'Roll' function in the bottom right. This will display the outcome on the bottom of the screen. Each table also has a manual roll feature for just that table. Each table can be customized too which can add in more wackiness, species, and chaos. Check Set Up for more info.
If you're looking to play more manually with pen & paper, it is suggested you have a D6, D8, and D20. The defaults for Focus & Type use a D6, Body uses a D8 but you'll need to remove choice or extras for, and species uses a D20.
While MetamorphoDice can generate a TF, it may not be useful on its own. As such, you may want to refer to Use & Formats below.
MetamophroDice can be used for a number of situations. There's no set way to play, but here's some suggestions.
Inspiration (Solo): Can be used for writing or inspiring ideas for becoming a chimera. Hah! Maybe you're an artist wanting to make something weird and unique perhaps? Or maybe you want to make a curse of some kind?
Transforming Together (2+ Players): But a fun way is to play Morphodice is TFing each other. Each player can take a turn rolling not for themselves but for each other. Usually paired with Roleplay of some kind. Adding context like it's a chaotic spell book or some board game gone wrong. Just make it up!
Party Play (3+ Players): Still good to pair with RP. For bigger crowds you may want to go around the table with folks TFing the person next in line. After a full round, shuffle the order! Or perhaps one person works as a DM rolling TFs, then picking which player gets them.
Helpful House Rules:
Turn Limit: Of course, you don't want to go forever. Setting a specific number of turns is good for this.
Different Tables: Not everyone is the same and that's fine! It might be best to make it so everyone has a different or even completely randomized table.
Influencer: Every turn, each player gains 3 (or more) Weight points. These points can be spent on increasing or decreasing the odds of options happening. Especially fun when sharing tables.
No Repeats: For body and/or species, it may be fun to disable the option once it is rolled on. That way you'll end up with a chimera in no time.
Each table specializes in something.
Focus: Determines the overall kind of transformation you should expect or other effects that may go into the next round. The most significant being Physical & Mental changes which should generally always be enabled.
Type: Is actually your operations. How a change will interact will impact what is already there. How it will resize, remove, or replace body parts. If you're looking for a more vanilla species TF experience, then only enable replace / insert
Target: Is usually a body part. Said body part is usually to be altered or the focus. This is often paired with Species Tables.
Species & Extra Species Tables: Contains a list covering a lot of species including some fictional ones. Some have been combined for balancing purposes. There's also additional species themed to some popular species. Note: Any time species is rolled, all species tables are.
It is important to accomodate your own tastes. You can adjust each one accordingly.
Option Buttons:
Enabled: If checked, will be added into any rolls.
Weight: Sets the odds. The number indicates how many times the option appears in the lottery. The higher the amount, the more likely. Note: Not recommended to have lots of high numbers.
Table Buttons:
Disable: Turns off all options.
Enable: Turns on all options.
Reset: Restores the table to default.
Randomize: 50% chance to turn on/off all options and sets their weight between 1-9.
Roll: For the table, adds each enabled option multiplied by weight and randomly picks one to display on the bottom of the screen.
Folding Tables: Additionally you can close up tables by left-clicking on their header. In the top right you can close or open all tables as well.
Extreme Measures: If you check Extreme Options there's some additional ones. They're pretty self explainitary.
Again, Metamorphodice is best played in a roleplaying session revolving around transformations and such. Though figuring out how to best do this... well that can be up in the air. Get creative and have some fun! Though, if you want some common ideas or premises I've got you covered~ ;p
Card Bored Game: Some friends just happen to find this old board game in the attic. One covered in dust that loosely reads 'MetamorphoDice'. Well, it's entertainment at least. The rules are simple. Go around the board and pull cards. Cards that give cryptic riddles or images of events soon to occur to the players. Will they finish the game and turn back? Or lose themselves to the cards clutches!
MagicmorphoDice: A magic spell gone wrong. And now... well things are changing. Let the changes that consume you be the results of your rolls. As the magic slowly envelopes you from moment to movment.
Potion Panic: Make some special brews. Before anything, players stockpile potions crafted through rolls. Then, when the interactions start, players can toss and use potions on either themselves or others to gain upper hands. Maybe even proceed through a dungeon together!
Splice & Dice: A scientist, a test subject, and a ray gun with different DNA beams. It might not be ethical... but for the sake of science one must test! For the future! Even if it means the subject becomes a docile cow.
MetamorphoDepot: It is a curse! Whenever the curse is triggered, take a roll and hope for the best. Perhaps there's a way to break the curse before it is too late?
Even with fate in the hands of dice, there's still some thought and input needed. This is especially true when dealing with unique combos. Here's some examples and tips to help out for specific instances.
Standard Game Example:
Round 1
Player Y & Z are playing with each other, 1-on-1. Player Y goes first and rolls Physical Change. Looking at next roll, they roll a change Type of insert/replace. They must then roll a body part, arm(s) in this case, and a species, Felines in this case. Y has thus decided to change Z's arms to lion paws. It is now player Z's turn.
Z rolls a Target+ and thus rolls a body part, being Lower Torso. Z ends their turn here. Since all players have gone, round 1 is now over.
Round 2
Y rolls a physical change -> Replace/Insert -> Head(s) -> Reptiles and gives Z a lizard head. Z's turn.
Z rolls something similar, physical change -> Replace/Insert -> Arm(s) + Lower Torso (Target+ last turn) -> Felines. Z gives Y an orange cat tail and black cat paws. It is now Y's turn.
Round 3
Y rolls Nothing and ends up forgoing their turn.
Z rolls physical change -> Add/Expand -> Head(s) and decides to lengthen Y's tongue out longer. Perhaps as revenge for the lizard head.
Both players repeat this process, going through multiple rounds until they reach a round limit or some other agreement is made.
Physical Change Help:
Same Target+: Due to how target+ works, you might roll the same target twice. For example you might get Expand & Arm + Arm. In expand or reduce cases, you can double the growth, double the size, or increase size and growth. So give them 4 arms, 4xs size, or 2 arms and a size increase to all arms. This is much harder when it comes to Species & Double target. However here's some tips. A.) Half & Half: For targets like limbs, you can give each limb a different animal. Say Avian & arm+arm, you can give someone a flamingo wing and a swan wing. B.) Were-Shift: Perhaps instead and weirder, one's body can swap between animals. Like say flipping back and forth between having the legs of a horse then suddenly getting a growth spurt with the legs of a giraffe. C.) Exagerate or Feralize: Instead, exagerate the effects. Emphasis it more and make it seem maybe more feral. More animalistic.
Extras & Reduce or Expand: Depending on how you wish to treat this, there's some extra stuff you can do. If the target has accessories or clothes on, you can remove or expand their outfits. Make it a tight squeeze or make their nose ring larger. You can also effect tattoos and birthmarks. Things like amount of eggs in one's belly can be increased too. Even the size of said eggs. Any sort of playful toys too are impacted.
Mental Change Help:
General Mental Changes: At first, it might be a daunting task. Mental change related to Arms or Back or Genitals? But, there's actually a lot you can do. Generally there are 4 forms you can inflict. Limitation & Restriction, Attraction & Sensativity, Mindset & Viewpoint, and Command & Trigger. Restriction is disallowing something. Such as being unable to walk or pick things up. Prevent them from getting sexual satisfaction, etc. Attraction makes an activity more sensative or more enticing. Such as wanting someone's breasts or wanting ones own butt touched and increasing sensativity. Mindset changes a person's mind or view on something. Make them gothic, bimbo, or smart. Command are like the prior 3 but have a condition attached. Providing a command or trigger that they are bound to. Such as commanding them to walk here to there or hearing a certain word to switch them from having a brain to talking chicken. There's plenty more besides and between.
Mental Change & Torso: Here's some additional ideas one can do. Force various poses or postures onto the target. Such as effeminite walks or T-posing on command. Can also force sensations like psuedo-tempurature to make them feel hot or cold. Or can send phantom sensations to make them shiver or wiggle. Being extremely mean, cause a permenant annoying itch that you just can't reach!
Mental Change & Head:
Is a really powerful combination. Allows for full mindset changes. Turn them dumber, smarter, crave this or that. Cowboy, Surfer, Princess, Goth, Shyboi, Lusty, and so on. As well as influence what language the player can speak or if they even understand any language.
Mental Change & Extras: There's generally three ways to go about this. Item dependancies, psychics, and reality bending. Item dependancies may be something like requiring to wear a collar or have in a sexual toy to do certain activities. Be it able to speak only while wearing a collar or mearly touching a plush toy makes them fall assleep. Psychics gives the player PSI powers. Be it telepathy, pyrokinesis, levitation, ghost sense, and so on. And the most powerful being changing reality mentally. Such as completely replacing the players name in everyones mind. Or making everyone view the player as a male or female despite what current gender they have.
v2.2.1
Fixed / Changed broken symbols to use system symbols
Changed text for several info sections
Renamed 'Ratio' to 'Weight'
v2.1
Released to public on FA
More instructional info added
On first load, the sidebar will be opened
Fixed a bug with Expand & Reduce options
Light/Dark Mode saves on page refresh
Updated Donation page
v2.0
Added Light Mode
Added Influence to Change table
Added missing examples to Bonus Species
Added more game variants to General Rules
Added RP Ideas
Further display changes (both PC & mobile experience)
v1.9:
Display changes (for mobile experience)
New Logo
Threw in old moprhodice as bonus (found in credits)
v1.8:
Fixed Text graphics glitch
Added Reset, Open/Close, Enable/Disable all tables button
Removed To Top button
Added Bonus Table
Added more tooltips
Rewrote sidebar information
Visual Changes
Attempted to improve mobile experience
(Potential) Future Updates:
% Rates
Import/Export Tables
Pre-existing Table modes
More Options
(Unlikely) Custom Options
Justthepulp (Me): Main Creator, Site Programmer, & Game Designer
Anonymous Friend: Co-creator
Mooruk: Site Hosting, Programming Advisor, & Species Suggestions
Say hello to MetamorphoDice Online! A random transformation generator (RTFG). It's a fair bit in-depth but as a quick overview: Every table has a series of options. You start rolling on the focus table and proceed. The rolls combine to generate a general idea for a transformation. Be it a physical change that gives you frog legs, mental changes that impact your thoughts, or even growths or shrinking your body for further fun. You can enable or turn off different options on each table or increase the weight to make those appear more often when you roll. You can even turn on bonus species tables at the bottom. Everything is handled by the roll button in the bottom right corner.
For more information, help, & tips check out the left side bar for more information.
Enabled
Weight
FocusFocus determines the field of transformation applied.
Impact
Next Roll
Enabled
Weight
TypeType generally has to do with how the changes affect what is currently there.
Effect
Next Roll
Enabled
Weight
Body Part
Includes
Enabled
Weight
SpeciesThis should cover most species. There may be overlap... but feel free to abuse it.
ExamplesNot all animals are listed of course, might want to some research for some interesting ideas.
Enabled
Weight
Species/Races
Examples
Enabled
Weight
Species/Races
Examples
Enabled
Weight
Region/TypeIt is not recommened to have both enabled.
ExamplesIt's recommended you know pokemon or have a pokedex nearby to really see you options.
Enabled
Weight
Monster Types
ExamplesHonestly most of the notable monsters are listed as examples, though there are a few left out. Most monster variations (like Silver Rathalos, Seething Bazelgeuse, Soulseer Mizutsune) fall under their base's monster type.